50:209:101
Introduction to Digital Studies (3)
Introduction
to Digital Studies provides students with a space to tinker with
digital tools and also to develop critical vocabularies for analyzing
digital objects. The class begins by examining some of the historical
roots of digital technologies and then moves on to some key terms in
digital studies: networks, interfaces, code, digital narratives, and
physical computing. The class examines the history and cultural
significance of digital technology while also experimenting with how to
write, design, and make with those same tools. Students in the class use
Twine to create interactive stories, Audacity to create audio
compositions, and Arduino circuit boards to build physical computing
projects. No technological expertise is required.
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50:209:110
Truth and Lies in a Digital World (3)
This course addresses the problem of misinformation, propaganda, "fake
news," and the verification of truth in digital environments. It
introduces students to how multiple fields and disciplines approach
these questions, the historical roots of these problems, the unique
challenges introduced by digital environments, and strategies for
evaluating information and its sources.
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50:209:120
Podcasting (3)
Multimedia thinking is a way of making arguments and telling stories
using digital media production tools. Multimedia thinking cultivates a
transmedia perspective and involves the convergence of text, graphics,
audio, and video, and the distribution of these assets over various
media. Media may include video and sound, text, animation, still images,
audio, or any form of nonphysical media. Ideas are presented in a
variety of formats including videos, comics, electronic literature,
sound installations, remixes, mash-ups, or video games. The course will
begin with a theoretical and critical examination of media to prepare
for their own digital media creations.
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50:209:210
Multimedia Thinking (3)
Multimedia
thinking is a way of making arguments and telling stories using digital
media production tools. Multimedia thinking cultivates a transmedia
perspective and involves the convergence of text, graphics, audio, and
video, and the distribution of these assets over various media. Media
may include video and sound, text, animation, still images, audio, or
any form of nonphysical media. Ideas are presented in a variety of
formats including videos, comics, electronic literature, sound
installations, remixes, mash-ups, or video games. The course will begin
with a theoretical and critical examination of media to prepare for
their own digital media creations.
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50:209:220
Design Thinking (3)
An introduction to various aspects of graphic communications covering
design concepts, typography, and composition. This course offers
students both practical and theoretical experience with graphic
design.
Required for the major in digital studies.
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50:209:230
Computational Thinking (3)
How do we use computation to solve problems? What kinds of problems are
solvable with computation, and what kinds aren't? This course offers
students both practical and theoretical experience with computer
programming. No previous programming experience is required.
Required for the major in digital studies.
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50:209:240
Digital Youth Cultures (3)
Digital technologies have fundamentally altered human life. This is as
true for young people as it is for adults. This course explores how
scholars from a variety of disciplines have considered the historically
shifting relationship between young people and digital technologies. How
have young people contributed to the rise of the digital? And how, in
turn, have digital technologies shaped young people's worlds, bodies,
and lives? The course explores a range of issues related to these themes
including the emergence of massive multiplayer online games and the
gaming cultures associated with them; the rise of social media and
smartphones; and the emergence of digital educational and biomedical
platforms for monitoring youth health, development, and behavior.
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50:209:301
Video Game Design (3)
This
class serves as an introduction to video game production with a focus
on game design and mechanics. The course breaks down the fundamentals of
game design as an art form, providing students with a vocabulary and
critical understanding to enable students to start designing their own
games. The class will disassemble games and look at their fundamental
building blocks: the mechanics, procedures, and systems that shape the
player's experience and emotions. The class combines several assignments
to give a broad, realistic sense of what it takes to make a video game:
studying existing games, designing your own games, making your own
video game.
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50:209:302
Special Topics in Digital Studes: Cyber Hate and Online Harrassment (3)
This course explores the role of principles like freedom of expression and universal access to information as founding principles of the internet. The valuing of these principles has been integral to the development of political and social activism online. These principles have also served as a primary defense for trolling, revenge porn, and cybermobs engaging in harassment. This class will explore the historical development of these values online and their relationship to the rising problem of online harassment. Furthermore, we will consider rules, policies, and legislation created by countries and corporations attempting to curb these behaviors. Ultimately, the class will ask: how can we create rules and infrastructures that both honor core values of the internet and create safe spaces for all web users?
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50:209:303
Special Topics in Digital Studies: Digital Trash (3)
It's easy to consider digital life in terms of abundance. Photos are immediately saved to the cloud, and even spam is archived in our Gmail accounts. The "Trash" icon on our desktop is left over from a time when hard drive space was a concern. But the notion that the digital offers infinite resources is a fiction. The internet is not an unlimited space of pure virtuality; it is a collection of server farms gobbling up energy spewing carbon dioxide. Digital devices are constructed from mined materials that exploit workers and economies, and those same devices are dumped without much concern for environmental impact. And the content we produce on various social media platforms attracts attention, which is itself a precious commodity. This course will ask students to consider the cultural, ecological, and political consequences of digital trash. What kind of trash are we producing, and should we be considering more sustainable approaches to not only the digital devices that end up in landfills but also the text, images, sound, and video we distribute online?
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50:209:303
Speical Topics in Digital Studies: Underground Lov3r5 - Electronic Literature and Performance (3)
Electronic Literature and Performance is a workshop-based course that meets the digital studies elective criteria for developing knowledge and skills in new media and multimedia composition. In this course students will explore the intersection between digital literature and digital performance. Some questions we will consider over the course of the semester are: in what ways is digital literature performative? How can digital texts serve as scripts for IRL and URL performances? In an era where we are frequently online, what new venues and possibilities for performance have opened up in digital spaces? How are writers and performers using these spaces in creative ways, to reach an audience without having to go through gatekeepers? Considering the strong lineage of body-based performance art, what happens to the body (or our digital avatar's bodies) in the "immaterial" digital realm? What happens to language? When the body of the text and the body of the performer merge digitally, what radical (politically and aesthetically) works emerge?
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50:209:305
Internship in Digital Studies (BA)
Application of digital skills in a position as a digital lab or project
assistant for the Rutgers-Camden Digital Studies Center. Individually
designed and evaluated experience under supervision of intern adviser.
Commitment of at least 30 hours per credit/100 hours for 3 credits.
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50:209:401
Digital Studies Capstone (3)
Required of all students in the digital humanities certificate program,
the capstone course involves working with a faculty adviser on a digital
project designed and executed by the student. Students are also
required to teach a one-hour workshop based on a digital technology they
have used or investigated in the course of the project.
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50:209:405,406
Independent Study in Digital Studies I,II (BA,BA)
An opportunity for advanced students to pursue their interests in
digital humanities in a self-determined course of study under the
direction of a faculty member.
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