Rutgers, The State University of New Jersey
Camden Undergraduate
 
About the University
Undergraduate Education in Camden
Degree Requirements
Liberal Arts Colleges
Camden College of Arts and Sciences
University College-Camden
Programs, Faculty, and Courses
Course Notation Information
Availability of Majors
Accounting 010
Africana Studies 014
American History 512
American Literature 352
Anthropology 070
Art 080
Art History 082
Arts and Sciences 090 (Interdisciplinary Courses)
Astronomy 100
Biochemistry 115
Biology 120
Biology, Computational and Integrative 121
Business Administration 135
Business Law 140
Chemistry (Biochemistry 115, Chemistry 160)
Childhood Studies 163
Computer Science 198
Criminal Justice 202
Dance 203
Digital Studies 209
Major Requirements
Minor Requirements
Courses
Course Electives
Ecommerce and Information Technology 623
Economics 220
Engineering Transfer 005
English and Communication (Communication 192, English Literature 350, American Literature 352, Film 354, Journalism 570, Linguistics 615, Rhetoric 842, Writing 989)
European Studies 310
Finance 390
Forensic Science 412
French 420
Gender Studies 443
Geology 460
German 470
Global Studies 480
Health Sciences 499
History (Historical Methods and Research 509; European History 510; American History 512; African, Asian, Latin American, and Comparative History 516)
Honors College 525
Human Resource Management 533
International Studies
Journalism 570
Latin American and Latino Studies (LALS) Minor
Law
Liberal Studies 606
Linguistics 615
Management 620
Marketing 630
Mathematical Sciences (Mathematics 640, Statistics 960)
Medicine, Dentistry, and Veterinary Medicine
Museum Studies 698
Music 700, 701
Pharmacy 720
Philosophy and Religion 730, 840
Physics 750
Political Science 790
Psychology 830
Religion 840
Reserve Officer Training Programs
Social Work 910
Sociology (Anthropology 070, Criminal Justice 202, Sociology 920)
Spanish 940
Statistics 960
Student-Proposed Majors and Minors 555
Teacher Education 964
Theater Arts (Dance 203, Theater Arts 965)
World Languages and Cultures (French 420, German 470, Global Studies 480, Spanish 940)
Urban Studies 975
Visual, Media, and Performing Arts (Art 080; Art History 082; Museum Studies 698; Music 700, 701; Theater Arts 965)
Rutgers School of Business-Camden
School of Nursing-Camden
Academic Policies and Procedures
Divisions of the University
Camden Newark New Brunswick/Piscataway
Catalogs
  Camden Undergraduate Catalog 2019-2021 Liberal Arts Colleges Programs, Faculty, and Courses Digital Studies 209 Courses  

Courses

50:209:101 Introduction to Digital Studies (3) Introduction to Digital Studies provides students with a space to tinker with digital tools and also to develop critical vocabularies for analyzing digital objects. The class begins by examining some of the historical roots of digital technologies and then moves on to some key terms in digital studies: networks, interfaces, code, digital narratives, and physical computing. The class examines the history and cultural significance of digital technology while also experimenting with how to write, design, and make with those same tools. Students in the class use Twine to create interactive stories, Audacity to create audio compositions, and Arduino circuit boards to build physical computing projects. No technological expertise is required.
50:209:110 Truth and Lies in a Digital World (3) This course addresses the problem of misinformation, propaganda, "fake news," and the verification of truth in digital environments. It introduces students to how multiple fields and disciplines approach these questions, the historical roots of these problems, the unique challenges introduced by digital environments, and strategies for evaluating information and its sources.
50:209:120 Podcasting (3) Multimedia thinking is a way of making arguments and telling stories using digital media production tools. Multimedia thinking cultivates a transmedia perspective and involves the convergence of text, graphics, audio, and video, and the distribution of these assets over various media. Media may include video and sound, text, animation, still images, audio, or any form of nonphysical media. Ideas are presented in a variety of formats including videos, comics, electronic literature, sound installations, remixes, mash-ups, or video games. The course will begin with a theoretical and critical examination of media to prepare for their own digital media creations.
50:209:210 Multimedia Thinking (3) Multimedia thinking is a way of making arguments and telling stories using digital media production tools. Multimedia thinking cultivates a transmedia perspective and involves the convergence of text, graphics, audio, and video, and the distribution of these assets over various media. Media may include video and sound, text, animation, still images, audio, or any form of nonphysical media. Ideas are presented in a variety of formats including videos, comics, electronic literature, sound installations, remixes, mash-ups, or video games. The course will begin with a theoretical and critical examination of media to prepare for their own digital media creations.
50:209:220 Design Thinking (3) An introduction to various aspects of graphic communications covering design concepts, typography, and composition. This course offers students both practical and theoretical experience with graphic design.
Required for the major in digital studies.
50:209:230 Computational Thinking (3) How do we use computation to solve problems? What kinds of problems are solvable with computation, and what kinds aren't? This course offers students both practical and theoretical experience with computer programming. No previous programming experience is required. Required for the major in digital studies.
50:209:240 Digital Youth Cultures (3) Digital technologies have fundamentally altered human life. This is as true for young people as it is for adults. This course explores how scholars from a variety of disciplines have considered the historically shifting relationship between young people and digital technologies. How have young people contributed to the rise of the digital? And how, in turn, have digital technologies shaped young people's worlds, bodies, and lives? The course explores a range of issues related to these themes including the emergence of massive multiplayer online games and the gaming cultures associated with them; the rise of social media and smartphones; and the emergence of digital educational and biomedical platforms for monitoring youth health, development, and behavior.
50:209:301 Video Game Design (3) This class serves as an introduction to video game production with a focus on game design and mechanics. The course breaks down the fundamentals of game design as an art form, providing students with a vocabulary and critical understanding to enable students to start designing their own games. The class will disassemble games and look at their fundamental building blocks: the mechanics, procedures, and systems that shape the player's experience and emotions. The class combines several assignments to give a broad, realistic sense of what it takes to make a video game: studying existing games, designing your own games, making your own video game.
50:209:302 Special Topics in Digital Studes: Cyber Hate and Online Harrassment (3) This course explores the role of principles like freedom of expression and universal access to information as founding principles of the internet. The valuing of these principles has been integral to the development of political and social activism online. These principles have also served as a primary defense for trolling, revenge porn, and cybermobs engaging in harassment. This class will explore the historical development of these values online and their relationship to the rising problem of online harassment. Furthermore, we will consider rules, policies, and legislation created by countries and corporations attempting to curb these behaviors. Ultimately, the class will ask: how can we create rules and infrastructures that both honor core values of the internet and create safe spaces for all web users?
50:209:303 Special Topics in Digital Studies: Digital Trash (3) It's easy to consider digital life in terms of abundance. Photos are immediately saved to the cloud, and even spam is archived in our Gmail accounts. The "Trash" icon on our desktop is left over from a time when hard drive space was a concern. But the notion that the digital offers infinite resources is a fiction. The internet is not an unlimited space of pure virtuality; it is a collection of server farms gobbling up energy spewing carbon dioxide. Digital devices are constructed from mined materials that exploit workers and economies, and those same devices are dumped without much concern for environmental impact. And the content we produce on various social media platforms attracts attention, which is itself a precious commodity. This course will ask students to consider the cultural, ecological, and political consequences of digital trash. What kind of trash are we producing, and should we be considering more sustainable approaches to not only the digital devices that end up in landfills but also the text, images, sound, and video we distribute online?
50:209:303 Speical Topics in Digital Studies: Underground Lov3r5 - Electronic Literature and Performance (3) Electronic Literature and Performance is a workshop-based course that meets the digital studies elective criteria for developing knowledge and skills in new media and multimedia composition. In this course students will explore the intersection between digital literature and digital performance. Some questions we will consider over the course of the semester are: in what ways is digital literature performative? How can digital texts serve as scripts for IRL and URL performances? In an era where we are frequently online, what new venues and possibilities for performance have opened up in digital spaces? How are writers and performers using these spaces in creative ways, to reach an audience without having to go through gatekeepers? Considering the strong lineage of body-based performance art, what happens to the body (or our digital avatar's bodies) in the "immaterial" digital realm? What happens to language? When the body of the text and the body of the performer merge digitally, what radical (politically and aesthetically) works emerge?
50:209:305 Internship in Digital Studies (BA) Application of digital skills in a position as a digital lab or project assistant for the Rutgers-Camden Digital Studies Center. Individually designed and evaluated experience under supervision of intern adviser.
Commitment of at least 30 hours per credit/100 hours for 3 credits.
50:209:401 Digital Studies Capstone (3) Required of all students in the digital humanities certificate program, the capstone course involves working with a faculty adviser on a digital project designed and executed by the student. Students are also required to teach a one-hour workshop based on a digital technology they have used or investigated in the course of the project.
50:209:405,406 Independent Study in Digital Studies I,II (BA,BA) An opportunity for advanced students to pursue their interests in digital humanities in a self-determined course of study under the direction of a faculty member.
 
For additional information, contact RU-info at 848-445-info (4636) or colonelhenry.rutgers.edu.
Comments and corrections to: Campus Information Services.

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